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Kipper Card Meanings

The Kipper is a specialized forecasting system that focuses exclusively on the Dating Game. Do NOT try to use it for answering questions about business or civic matters, but rather use it to answer questions pertaining to your love life.

There are 36 Kipper cards, and each Kipper card is differentiated only by its standardized card Number. Traditionally, card publishers will include a brief keyword phrase of their own devising on each card to help newbies. Originally these phrases were only written in German, but several decks with phrases written in English are now available.

Kipper cards are read using Spreads, which can be either Tableaus or Strings. Individual cards can also express a clear Yes, No, or Maybe answer. Images are critical in Kipper readings, as object facings are significant to interpretation. Kipper cards therefore never use Reversals. Note that there are no standards regarding image facings, so interpretation is always Deck Dependent. The de-facto standard deck is the modified 1920s facing variant of the classic "Original Kipper".

Although small in number, Kipper cards are very versatile. Four of the cards express low/high aspects of their theme. Twelve of the cards are antonyms of each other. Card 08 can flip a cards' meaning. Ten cards specifically refer to the actual players in the Dating Game, with six of these referring to major players. The other cards refer to the events in the melodrama. Many cards can reveal an aspect about a card that they are paired with, and some can even recommend actions for the Querent to take.

Card examples are taken from the classic Original Kipper. Above the card photo is the cards standard number, along with a keyword phrase that I believe expresses the card meaning succinctly. Below the card photo are bullet points. The [ ^ ] symbol shown on some person cards indicates whom the avatar is often traditionally substituted for (actual avatar assignment is always at the discretion of the cartomancer). The [ * ] symbol indicates a course of action that the card is suggesting for the Querent. The [ " ] symbol indicates an alternative card meaning.











01 - Prime Gentleman


02 - Prime Lady


03 - Marriage


04 - Meetups


1 Prime Gentleman - Original Kipper


2 Prime Lady - Original Kipper


3 Marriage - Original Kipper


4 Meetups - Original Kipper


Man in prime of life
Male Querent
Male Significant
Butch Significant


Woman in prime of life
Female Querent
Female Significant
Effeminate Significant


Union
Marital bond
Committed cohabitation


Physical socializing
Courting opportunity


















05 - Older Gentleman


06 - Older Lady


07 - Pleasant Message


08 - False Person


5 Older Gentleman - Original Kipper


6 Older Lady - Original Kipper


7 Pleasant Message - Original Kipper


8 False Person - Original Kipper


Fatherly figure
Mature male Querent
Mature male Significant
^ Rival masculine Suitor
^ Cuckold


Motherly figure
Mature female Querent
Mature female Significant
^ Rival feminine suitor
^ Cuckquean


Upbeat tidings
* Reveal your satisfaction


Deceptive Person
* Warning to reevaluate
"Flips meaning of paired card"


















09 - Change


10 - Journey


11 - Sudden Riches


12 - Privileged Woman


9 Change - Original Kipper


10 Journey - Original Kipper


11 Sudden Riches - Original Kipper


12 Privileged Woman - Original Kipper


A shift
New direction
Relocation
Change of view


Round trip
Away on travel

* Take a trip


Major monetary increase
Financial windfall

"Gain"


Young woman
Free spirit
Artistic
^ Potential tryst partner

"The finer things in life"


















13 - Wealthy Man


14 - Upsetting Message


15 - Success in Love


16 - Collect Thoughts


13 Wealthy Man - Original Kipper


14 Upsetting Message - Original Kipper


15 Success in Love - Original Kipper


16 Collect Thoughts - Original Kipper


Young man
Person of means
Well connected
^ Potential tryst partner

"Auspicious results in money matters"


Downbeat tidings
* Reveal your displeasure


Sex
Intimacy
Mutual love


Reflecting
Forward planning

* Think it through


















17 - Bestowed a Present


18 - Child


19 - Ending


20 - House


17 Bestowed a Present - Original Kipper


18 Child - Original Kipper


19 Ending - Original Kipper


20 House - Original Kipper


Minor recognition
Meriting acceptance


Dependent child
* Warning of childishness
"Fresh start"


Conclusion
Termination


Stability
Domesticity
A secure physical retreat


















21 - Private Matter


22 - Regimented Person


23 - Dispute


24 - Theft


21 Private Matter - Original Kipper


22 Regimented Person - Original Kipper


23 Dispute - Original Kipper


24 Theft - Original Kipper


Embarrassing secret
Present tense
Privacy


Controlling person
Official
Tries to manage your affairs for you

"The executive branch"


Disagreement
Denial


Unexpected loss
Clandestine exploitation

* Avoid self-imposed deprivation


















25 - High Honors


26 - Fortune Smiles


27 - Gift of Money


28 - Expectation


25 High Honors - Original Kipper


26 Fortune Smiles - Original Kipper


27 Gift of Money - Original Kipper


28 Expectation - Original Kipper


Major recognition
Meriting reverence


Success
Good luck
Ease


Minor monetary increase
Unexpected extra cash


Short wait
* Be patient


















29 - Trapped


30 - Judgmental Person


31 - Malaise


32 - Adversity


29 Trapped - Original Kipper


30 Judgmental Person - Original Kipper


31 Malaise - Original Kipper


32 Adversity - Original Kipper


Unwanted obligation
Restricted
Isolated


Resolving person
Arbitrator
Tries to make your decisions for you

"The judicial branch"


Uneasiness
Suspicion
Temporary indisposition


Failure
Bad luck
Troubles


















33 - Doubts


34 - Absorbing Distraction


35 - Long Road Ahead


36 - Hope


33 Doubts - Original Kipper


34 Absorbing Distraction - Original Kipper


35 Long Road Ahead - Original Kipper


36 Hope - Original Kipper


Uncertainty
Concern
Depression
Pessimism


Hobbies
Delinquency from the game


Long wait
* Be persistent


Wishing
Open mindedness
Wanderlust


















The answer from the card:

YES == 03, 05, 06, 07, 11, 12, 13, 15, 17, 18, 20, 21, 25, 26, 27, 36

MAYBE == 01, 02, 04, 09, 10, 16, 23, 28, 30, 34, 35

NO == 08, 14, 19, 22, 24, 29, 31, 32, 33



Antonym Cards

(11 --- 24)


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