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Endora Card Meanings

The Madame Endora's Fortune Cards are a wonderful new forecasting system inspired by the imaginary mystical fortuneteller surrounded by their dimly lit exotic trappings. The deck makes no pretenses that it should be used for any other purpose than blunt Fortune Telling. The sumptuous imagery is designed to evoke a feeling of mysterious secrets, and even the decks name is a homage to a television character with magical powers.

The card system has quite a bit of depth. There are 48 Endora cards, which are unevenly divided into five sets, that are themselves divided amongst two groups. The Royal Court, The Realm of Fable, and The Elements group represent outside influences being imposed on the querent. The Bestiary and The Treasury group represent divulgements and resouces that can be tapped.

Above each card image is the identifying name of the card. Below a card image are keywords describing the gist of the cards theme. The inclusion of the playing card symbols are primarily to indicate which cards are a part of the same sub-set of the particular groups set, and not specifically intended to suggest any other meaning.

Endora cards are always read upright, and work amazingly well as a single card clarifying draw in supplement to another card systems reading.


The Royal Court

The 8 Royal Court cards have a dualistic nature. Usually they will represent a person (can be any age/gender) with that inclination who are influencing the querent.
If not specifically indicating a person, they will instead represent a strong suggestion of a disposition that the querent should adopt or an action that the querent should take.

~ The Court can be sub-grouped into four pairs of frontally/obliquely expressing counterparts.










The Wizard


The Seer


The King


The Queen


The Wizard - Madame Endora's Fortune Cards


The Seer - Madame Endora's Fortune Cards


The King - Madame Endora's Fortune Cards


The Queen - Madame Endora's Fortune Cards


Knowledgable Advisor ♠


Intuitive Advisor ♠


Fatherly Leader ♣


Motherly Leader ♣


















The Knight


The Maiden


The Minstrel


The Harlequin


The Knight - Madame Endora's Fortune Cards


The Maiden - Madame Endora's Fortune Cards


The Minstrel - Madame Endora's Fortune Cards


The Harlequin - Madame Endora's Fortune Cards


Gallantly Principled


Cordially Principled


Romantically Emotional


Wistfully Emotional










The Realm of Fable

The 10 Realm of Fable cards represent outside forces, rather than specific persons, that are influencing the querent. They can guide, hinder, motivate, or otherwise affect the querents quest.










The Golem


The Greenman


Hindrance


Medusa


The Golem - Madame Endora's Fortune Cards


The Greenman - Madame Endora's Fortune Cards


Hindrance - Madame Endora's Fortune Cards


Medusa - Madame Endora's Fortune Cards


Loyalist Forces


Natural Forces


Obstructing Forces


Envious Forces










The Satyr


Seduction


Serendipity


The Siren


The Satyr - Madame Endora's Fortune Cards


Seduction - Madame Endora's Fortune Cards


Serendipity - Madame Endora's Fortune Cards


The Siren - Madame Endora's Fortune Cards


Hedonic Forces


Sensuous Forces


Auspicious Forces


Alluring Forces











The Sphinx


The Spirit




The Sphinx - Madame Endora's Fortune Cards


The Spirit - Madame Endora's Fortune Cards




Testing Forces


Protecting Forces











The Elements

The 8 Elements cards represent environmental energies that are influencing the querent.

~ The Elements can be sub-grouped into four pairs of declaring/predicting counterparts.










Air


The Stars


Fire


The Winds of Change


Air - Madame Endora's Fortune Cards


The Stars - Madame Endora's Fortune Cards


Fire - Madame Endora's Fortune Cards


The Winds of Change - Madame Endora's Fortune Cards


Idealistic Energies ♠


Visionary Energies ♠


Assertive Energies ♣


Disruptive Energies ♣


















Earth


The Sun


Water


The Moon


Earth - Madame Endora's Fortune Cards


The Sun - Madame Endora's Fortune Cards


Water - Madame Endora's Fortune Cards


The Moon - Madame Endora's Fortune Cards


Practical Energies


Tenacious Energies


Emotive Energies


Nurturing Energies










The Bestiary

The 10 Bestiary cards represent differing archetypes embodying unique behaviors. They are qualities and truths that the querent can incorporate for their quest.










The Black Cat


The Chimera


The Dragon


The Gryphon


The Black Cat - Madame Endora's Fortune Cards


The Chimera - Madame Endora's Fortune Cards


The Dragon - Madame Endora's Fortune Cards


The Gryphon - Madame Endora's Fortune Cards


Enigmatic


Fanciful


Masterful


Noble










The Raven


The Serpent


The Spider


The Unicorn


The Raven - Madame Endora's Fortune Cards


The Serpent - Madame Endora's Fortune Cards


The Spider - Madame Endora's Fortune Cards


The Unicorn - Madame Endora's Fortune Cards


Portending


Stealthy


Persevering


Virile











The Wolf


The Wyvern




The Wolf - Madame Endora's Fortune Cards


The Wyvern - Madame Endora's Fortune Cards




Dangerous


Secretive











The Treasury

The 12 Treasury cards represent different symbolic artifacts imbued with unique properties. They are insightful bestowments that can assist the querent in their quest.










The Caduceus


The Chalice


The Dagger


The Gate


The Caduceus - Madame Endora's Fortune Cards


The Chalice - Madame Endora's Fortune Cards


The Dagger - Madame Endora's Fortune Cards


The Gate - Madame Endora's Fortune Cards


Transmission


Consummation


Treachery


Barrier










The Hand of Fate


The Heart


The Hourglass


The Key


The Hand of Fate - Madame Endora's Fortune Cards


The Heart - Madame Endora's Fortune Cards


The Hourglass - Madame Endora's Fortune Cards


The Key - Madame Endora's Fortune Cards


Intervention


Love


Urgency


Access










The Mystic Circle


The Oracle


The Shield


The Talisman


The Mystic Circle - Madame Endora's Fortune Cards


The Oracle - Madame Endora's Fortune Cards


The Shield - Madame Endora's Fortune Cards


The Talisman - Madame Endora's Fortune Cards


Empowerment


Wisdom


Defense


Fortune










The Madame Endora's Fortune Cards are a card system, and as such artists could create their own Endora card imagery as they currently do with Tarot, Lenormand, and Kipper. The Endora is intended to be read using small Spreads, and as with other predictive card systems, final shuffles should be overhand shuffles (pick-a-card methods are an acceptable alternative). In most cases the message being conveyed is the sentence written on the card. However each card is part of a group, and has a specific vibration, which also carries meaning.

The apprehensively named Spreads from the original LWB are illustrated below:


This spread is essentially a status report. It reveals what is, or needs to be done, health wise in the four major sectors of your life (your physical health, your financial/necessities health, your lovelife/friendship health, and your spiritual health), along with indicating a specific issue in your life for which the cards are imparting a message.

The Seer's Fan

1 = The key issue this reading wants to address
2 = Status of your physicality
3 = Status of your sociability
4 = The key message this reading wants to impart
5 = Status of your spirituality
6 = Status of your prosperity



The following two predictive Spreads are similar. The first, which is often used as a "daily draw", uses 1 card to show just the future, while the second uses 4 cards to provide more detail as to both what the future might bring and what caused it to come forth.

The Oracle of the Dawning Day

Card = Quick preview as to what the near future potentially holds


The Oracle of the Four Seasons

Winter (1) = The influencing distant past
Autumn (2) = The influencing recent past
Summer (3) = The potential immediate future
Spring (4) = The potential distant future



The following two informative Spreads are related. The first uses 5 cards to give insights about the forces surrounding you, while the second uses 9 cards to do the same in more detail.
Note that the first Spread can be "built-out" to become the second Spread!

The Oracle of the Four Winds

You (1) = Your present situation
North (2) = The intangible realm
South (3) = The tangible realm
West (4) Influencing past realm
East (5) Potential future realm


The Oracle of the World

You (1) = Your present situation
North (2) = The intangible realm
South (3) = The tangible realm
West (4) Influencing past realm
East (5) Potential future realm
Northwest (6) = Past spiritual or romantic influence
Northeast (7) = Potential future spiritual or romantic encounter
Southwest (8) = Past health or financial influence
Southeast (9) = Potential future health or financial encounter



The Oracle of Kindred Spirits

The LWB offers one final and unusual Spread called The Oracle of Kindred Spirits, which is intended to be read together by two individuals. Although often used for relationship questions, any questions can be asked.

First the deck is blindly shuffled by both individuals (such as, for example, by overhand shuffling and then passing the deck for more shuffling). Finally one person cuts the deck, and the other person chooses which of the two piles will be used for the remainder of the reading.

One person asks a question aloud, and then draws a single card from the active pile to reveal the answer. Now the other person does the same, alternating back and forth for each question wanting to be asked. An individual can relinquish their turn, but no more than 3 questions can be asked by the same individual (e.g., six total).



Some of the Madame Endora's Fortune Cards at first glance appear to have the same meaning. However there are subtle differences, as well as nuances inherited from their group/set.
Here are a few examples:

Hindrance presents an obstacle you can find a way around, whereas
The Gate is a locked barrier that prevents all passage.

The Wizard is knowledge imparted, and The Seer is intuition imparted, whereas
The Oracle is wisdom that must be sought.

The Wolf has potential to be harmful, whereas
The Dagger is a plot to cause harm.

The Spirit is like your guardian angel, whereas
The Shield is like your personal armor.