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Scenarios (and Saved Games)


Weather

All scenarios have a "climate". Climate is a combination of typical Rainfall and typical Temperature. Rainfalls can be either Dry or Wet. Temperatures can be either Normal or Cold. Dry climates have little rain, so if you plant flowers, you must hire a Handyman to keep the watered or they will die. Wet climates usually have sufficient rain to keep flowers alive without supplemental watering. In Wet climates, consider building some of your big, outdoor rides, partly or completely underground {s}. Shade will help guests cope with high temperatures in a Normal climate, as will cooling scenery (such as Jumping Fountains) and certain shops (such as Lemonade Stall). Certain shops (such as Coffee Shop) will help guests cope with low temperatures in a Cold climate.

Weather is dynamic and constantly changing, and the current weather conditions are displayed in the lower righthand corner of the screen (the "sun" icon predicts rain/shine, and the temperature is measured in degrees). Rain will most often occur in the Spring and Fall {s}, while the highest temperatures will occur in Summer.

When it rains, some guests will stop riding outdoor rides, many will quickly head for "covered" rides, and a few will head for the park exit {s}. Every guest will open an umbrella if they own one, and many will quickly try to acquire one (and will pay much higher prices for them then they would when its not raining {s}). Watch for the little cloud that appears on the "sun" icon, as it will provide you with a warning that rain is imminent.


Scenarios

All scenarios are stored in the "Scenarios" directory, and are dynamically indexed in the "sc.idx" file. Only five "unfinished" scenarios of each category will be available at any one time. A focussed player who pauses the game very little, can finish a typical scenario in about 3 hours. Achieving the scenario's stated goal within a specified time, is all that is required to "win" a scenario (and there are literally hundreds of ways to acomplish the "win"). It is a good policy to view the Park Objective every now an then, because it is easy to become engrossed in park minutiae and forget the Scenario's goal {s} (the Park Objective can be accessed at any time from the Park Information Window). Even if you fail to "win", most scenarios can continue to be played past the end point. You do not have to play scenarios in any particular order, and you can delay playing scenarios indefinately. The "score" of a "won" scenario is kept however, so if you play the scenario again, you must beat the previous score in order to "win" the scenario again (winning consists of hand-clapping by all your guests, releasing of any balloons carried by your guests, and a recording of your score).

Some scenarios may include "handicaps". The hadicaps are: Land Modification prohibited; Tree Removal prohibited; High Construction prohibited; Advertising prohibited; and Admission always free.

There are twenty-one Original Scenarios, stored in the files "sc0.sc4" - "sc20.sc4".

There are thirty Corkscrew Follies Scenarios, stored in the files "SC40.SC4" - "SC69.SC4".

There are thirty Loopy Landscapes Scenarios, stored in the files "SC22.SC4" - "SC31.SC4" and "SC80.SC4" - "SC99.SC4".

There are three official "Real" Park Scenarios, stored in the files "Alton1.SC4", "BPB1.SC4", and "HEIDE.SC4".

There are two official Extra Scenarios. One is stored in the file "Fort1.SC4". The other (Mega Park) is stored in the file "SC21.SC4", which is created by the game upon compleating all 21 original scenarios.

Three official "Extra" scenarios were offered as part of magazine promos:

downloadgameplay (gameplay.SC4)
Your objective: To have at least 1,250 guests in your park at the end of October, Year 3, with a park rating of at least 600.

downloadPC Gaming World (Pcgw.SC4)
Your objective: To have at least 1,250 guests in your park at the end of October, Year 3, with a park rating of at least 600.

downloadPC Player (pcplayer.SC4)
Your objective: To have at least 1,250 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Hasbro Interactive also sponsored 11 official scenarios for "Competitions":

downloadSteel Twister Roller Coaster Competition (Comp-st.SC4) [slot #110]
Your objective: Build the best Steel Twister Roller Coaster you can!

downloadGo Karts Competition (sc114.SC4) [slot #114]
Your objective: Build the best Go Karts you can!

downloadSteel Corkscrew Roller Coaster Competition (sc116.SC4) [slot #116]
Your objective: Build the best Steel Corkscrew Roller Coaster you can!

downloadMine Train Roller Coaster Competition (sc117.SC4) [slot #117]
Your objective: Build the best Mine Train Roller Coaster you can!

downloadSteel Roller Coaster Competition (sc119.SC4) [slot #119]
Your objective: Build the best Steel Roller Coaster you can!

downloadBobsled Roller Coaster Competition (sc120.SC4) [slot #120]
Your objective: Build the best Bobsled Roller Coaster you can!

downloadInverted Roller Coaster Competition (sc123.SC4) [slot #123]
Your objective: Build the best Inverted Roller Coaster you can!

downloadSuspended Roller Coaster Competition (sc124.SC4) [slot #124]
Your objective: Build the best Suspended Roller Coaster you can!

downloadStand-Up Steel Roller Coaster Competition (sc125.SC4) [slot #125]
Your objective: Build the best Stand-Up Steel Roller Coaster you can!

downloadWooden Roller Coaster Competition (sc126.SC4) [slot #126]
Your objective: Build the best Wooden Roller Coaster you can!

downloadSteel Mini-Roller Coaster Competition (sc127.SC4) [slot #127]
Your objective: Build the best Steel Mini Roller Coaster you can!

Prior to the release of the "RCT Save Game Modifier" utility, programmer Henry Winklestein released an unofficial sandbox "Competitions" scenario.

downloadRCTOA Acres (rctoa.SC4) [slot #100]
Your objective: Have Fun!


Saved Games (including the Steve Franks collections)


Unlocking Scenarios

This download"RCT-acCeSS" utility lets you permanently 'crack' the RCT Scenarios so that ALL of them are available at ANY time. An 'undo' function also lets you reset scenario progress to the way that the game's developer intended. Additionally, if you need a 'sandbox' to practice your RCT skills, the program can crack open JUST the RCT Mega Park.

Alternatively, you can download to your "Saved Games" directory these 'almost finished' saved games gathered from the internet (download"SavesOriginal.zip, download"SavesCF.zip, download"SavesLL.zip download"SavesReal.zip, and download"SavesExtra.zip), that you can use to WIN (and therefore make always available) any/all of the games official scenarios. Many are worth examining for good ideas to use in your own parks. Note that the Mega Park will be created for you by the game only after first compleating all of the Original scenarios.

Most of these Saved Games are only a few moments from compleation, and all you have to do is wait. A few require you to open one of the CLOSED rides in order for the scenario to complete. Once you WIN a scenario, the saved game can be deleted. Note that if you choose to again play any WON scenario, your own WIN will only be officially recorded if you exceed the score of the previously WON scenario.


Creating Scenarios

There is no mechanism within the game to modify a Saved Game or create a Scenario. For a long time the only way for a player to create a "pseudo-scenario" was to take a standard scenario (Razor Rocks was poplular), change the landscaping by spending money, then release the final "workbench" as a "Saved Game" (SV4 file).

Just prior to the release of RCT2, the download"RCT Save Game Modifier" utility was created. This utility allows you to create new SV4 files with random terrain. It is also allows you to save a file as a true SC4 Scenario file (they will appear under a new tab called "Competitions"). Custom scenarios created this way must use one of the slot numbers originally reserved for the official Hasbro Interactive competition scenarios (i.e., scenario slot numbers 100-127).

Tip: When creating a custom scenario, it is good practice to include in the scenario name the scenarios slot number (i.e.: "sc123.sc4", etceteras). This way a player will know exactly what slot is being used just by looking at the file name. Typically slot #101 is used.

The late release of the SGM utility is why there are so few Fan created Scenarios. Also, as Scenarios must must be given one of the only 28 available "slot numbers", and as each slot number MUST be unique (placing two SC4 files in the "Scenarios" directory that use the same slot numbers will crash the game until you remove the offending files), you are limited to the number of Fan made Scenarios you can keep simultiniously inside your "Scenarios" directory. There is no limitation on the other hand to the number of Saved Games you may have (as long as their SV4 file names differ that is).

Tip: Create a special storage directory to hold ALL of your Fan created Scenarios inside. Then, prior to starting RCT, move just ONE of these Scenarios into your "Scenarios" directory. When you are finished with this Scenario, simply move the file back out into the storage directory. In this manner, you will never have any problems with too many simulatnious Fan Scenarios or conflicting slot numbers.

This handy viewer utility called download"RCT Explorer" allows you to view the parameters of a "Saved Game" or a "Scenario" without having to launch them inside RCT (i.e., park name, scenario goal, starting money, etceteras). This viewer is particularly useful for Fan created Scenarios, as it allow you to view the "slot number" used by the Scenario, and thereby prevent potential slot number conflicts.

Custom Scenarios can be just plain sandboxes, but the real advantage of being able to create custom scenarios is to actually create "Scenarios", with specific goals and limitations (just like the ones that came with the game). An example (available for the RCT2 game only unfortunately) would be the scenario I created for the http://www.w3.org/DesignIssues/LinkMyths.htmlUCES Project. A reading of the description for this scenario is a good lesson in how to make a Scenario exciting to play.