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Corkscrew Follies Scenarios


Whispering Cliffs (SC40)

Develop the seaside cliffs into a thriving amusement park.
Your objective: To achieve a Park Value of at least $17,000 at the end of October, Year 3.

Three Monkeys Park (SC41)

Central to this large developing park is a giant triple-track racing/duelling steel coaster.
Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Canary Mines (SC42)

This abandoned mine already has the makings of a tourist attraction with its miniature railway and pair of vertical drop roller coasters.
Your objective: To have at least 1,300 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Barony Bridge (SC43)

An old redundant bridge is yours to develop into an amusement park.
Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Funtopia (SC44)

Covering land both sides of a highway, this park has several rides already operating.
Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Haunted Harbor (SC45)

The local authority has agreed to sell nearby land cheaply to this small seaside park, on condition that certain rides are preserved.
Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Fun Fortress (SC46)

This castle is all yours to turn into a theme park.
Your objective: To have at least 1,300 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Future World (SC47)

This futuristic park has plenty of space for new rides on its alien landscape.
Your objective: To have at least 1,500 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Gentle Glen (SC48)

The local population prefer gentle and relaxing rides, so it's your job to expand this park to suit their tastes.
Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Jolly Jungle (SC49)

Deep in the jungle lies a large area of land ready to be turned into a theme park.
Your objective: To have at least 1,600 guests in your park at the end of October, Year 4, with a park rating of at least 600.

Hydro Hills (SC50)

A series of stepped lakes form the basis for this new park.
Your objective: To achieve a Park Value of at least $20,000 at the end of October, Year 3.

Sprightly Park (SC51)

This elderly park has many historical rides but is badly in debt.
Your objective: To have at least 1,500 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Magic Quarters (SC52)

A large area of land has been cleared and partially themed ready for you to develop into a landscaped theme park.
Your objective: To achieve a Park Value of at least $30,000 at the end of October, Year 4.

Fruit Farm (SC53)

A thriving fruit farm has built a miniature railway to boost it's income - Your job is to develop it into a full-blown amusement park.
Your objective: To have at least 1,100 guests in your park at the end of October, Year 2, with a park rating of at least 600.

Butterfly Dam (SC54)

The area around a dam is available for you to develop into an amusement park.
Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Coaster Canyon (SC55)

A vast canyon is yours to turn into a theme park.
Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Thunderstorm Park (SC56)

The weather is so wet here that a giant pyramid has been built to allow some rides to be built under cover.
Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Harmonic Hills (SC57)

The local authority won't allow construction above tree height in this park.
Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Roman Village (SC58)

Develop this Roman-themed park by adding rides and roller coasters.
Your objective: To have at least 1,500 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Swamp Cove (SC59)

Built partly on a series of small islands, this park already has a pair of large roller coasters as it's centrepiece.
Your objective: To have at least 1,600 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Adrenaline Heights (SC60)

Build a park to appeal to the high-intensity thrill-seeking local people.
Your objective: To have at least 1,600 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Utopia (SC61)

An oasis in the middle of a desert provides an unusual opportunity to build an amusement park.
Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Rotting Heights (SC62)

Overgrown and dilapidated, can you resurrect this once-great amusement park?
Your objective: To have at least 1,200 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Fiasco Forest (SC63)

Full of badly designed and dangerous rides, you have a very limited budget and time to fix the problems and turn the park around.
Your objective: To have at least 900 guests in your park at the end of October, Year 1, with a park rating of at least 600.

Pickle Park (SC64)

The local authority won't allow any kind of advertising or promotion, so this park must succeed by reputation only.
Your objective: To have at least 1,400 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Giggle Downs (SC65)

A four lane steeplechase ride is the centrepiece of this expanding park.
Your objective: To have at least 1,250 guests in your park at the end of October, Year 2, with a park rating of at least 600.

Mineral Park (SC66)

Turn this abandoned stone quarry into a place to attract thrill-seeking tourists.
Your objective: To achieve a Park Value of at least $10,000 at the end of October, Year 2.

Coaster Crazy (SC67)

You have limited funds but unlimited time to turn this mountainside area into a vast roller coaster park.
Your objective: To have 10 different types of roller coaster operating in your park, each with an excitement value of at least 6.00.

Urban Park (SC68)

A tiny park has done a deal with the nearby town to allow expansion through the town itself.
Your objective: To have at least 1,000 guests in your park at the end of October, Year 3, with a park rating of at least 600.

Geoffrey Gardens (SC69)

A large garden park needs turning into a thriving theme park.
Your objective: To have at least 2,000 guests in your park at the end of October, Year 4, with a park rating of at least 600.